At the top you can see the original insert, which is beautifully designed until you sleeve your cards. Then, as you can see on the right, the cards stack up too high and some don't quite fit, and then you have to dump the other stuff on the top. Result - the box doesn't even close properly.
Below is the insert I made. I copied the design of one you can buy online. You can fit the board and rulebook on top and the box shuts perfectly. As you can see there are two removeable trays which stack above components below, and there is a place for everything. As it was my first attempt, I did make a few mistakes. It took me a while to get the technique to cut foamboard without it ripping up. I also got the large tray (with the player pieces) flipped around after measuring it and so made the small compartments on the wrong side. That basically means they aren't quite evenly sized as planned, but oh well - better than the gluey mess I would've made if I'd tried to fix my mistake. All in all I'm very happy with it! Bonus: Devon found other uses for foamboard:
0 Comments
I've been having pretty early nights at Wednesday games lately since I've been quite tired.
Last Wednesday I bought Mysterium, which 6 of us played. Israel was the ghost so it was cool to play the game on the other side of things. After that we played Cardline: Dinosaurs, which is a little game where you have to try and rank different dinosaurs by length or weight. It's similar to Timeline (which I don't like) but it was pretty cool seeing all the different dinosaurs. Making inserts: The problem with Mysterium is that the cards really need to be sleeved, but once I'd sleeved them I couldn't fit everything back into the fancy insert (A game insert is the piece of plastic or cardboard that is inside the game box. Sometimes it's specially shaped to hold the components.) So today I bought some foamboard to make a custom insert. A couple of people from Wednesday games have made some already, and I watched a YouTube tutorial which made it look easy. Yeah... it's actually pretty time consuming and mine looks a lot messier than the video! But it's coming along. I made the base today and tomorrow I will make a couple of trays to add in. Also, craft is fun. Here's what I've got so far, will update as I progress. I have finally got my hands on my copy of Mysterium. I feel a bit sorry for the the owner of Megazone. I ordered it in and then bugged them a bit with "is it here yet?" emails. The guy at the store ended up picking it up himself from Pixelpark and bringing it back in the wee hours of last night, and I come in a day earlier than I said I would to check if I can get it now (I was literally driving past...). The guy at the counter then rang the owner at home to check the price when he is probably catching up on sleep after a busy weekend. Oops.
As you can tell, I'm unusually excited for this game. I think it's a mix of the cool components, the interesting-sounding game play (I mean.. a ghost giving "visions" to players just sounds like an awesome theme) and the fact that I've been reading hype about this game for ages and it's only recently become available in New Zealand. Now to bug somebody to play it with me... I got Brad and Devon to play Mysterium with me tonight, although Brad wouldn't let me put on the ambient soundtrack provided so that was a downer. He said something about not wanting to fall asleep?
It took a while as I'd never played it before, so had to check the bits and pieces in the rulebook. I played the ghost, Brad and Devon played 2 psychics each. It's a co-operative game, so we all win or lose together. It was pretty difficult to find "visions" that matched what I was trying to point out, and when I found the perfect card they would fixate on the wrong thing!. I gave Devon a picture of a large saw and knife but he couldn't figure out I was trying to say the murder weapon was a razor! In some ways it reminded me of Codenames, in that you were trying to get them to think about one part of the picture, but they would notice a different part that you hadn't seen and it would send them in the wrong direction. We figured it all out in the end, and the ghost got his (her?) closure. Did I like it? Yes Why? Awesome components. Exercised my lateral thinking skills. I enjoyed the weird art. Lovely collaborative feel. It felt really cool saying "I have a vision..." at random times. Did Devon like it? Yes Why? I forgot to ask him why, but he didn't want the game to end. Did Brad like it? No Why? He doesn't think it's very interesting. He says he's not a fan of Dixit either so it wasn't surprising. In other news, Mysterium finally arrives next week and I'm excited to try it.
Tabletop Day this year is on April 30th so watch this space. Did you know that there is a board game store at Megazone? I have started going there first for my games as it's great to have an actual store in town, their prices are competitive, and their staff are fantastic. (No, I wasn't paid to say that ;)) |
AuthorI think you know who I am. Archives
March 2018
Categories
All
|